25.8.20
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ENTREPRENEURSHIP GAMES THROUGH VIRTUAL REALITY (VR): TRAINING OF TRAINERS

This course was designed for entrepreneurship trainers and educators, such as ILO certified trainers and master trainers of SIYB, KAB, StartUP&go, or other trainers who wished to complement their entrepreneurhsip training with gamification tools. Whilst prior entrepreneurship training experience was an assumption, no VR experience was expected. In the context of the increasing use and potential of Virtual Reality in training and education, the combination of entrepreneurship games and Virtual Reality promises to be a perfect match of innovative learning tools for entrepreneurship trainers. It enables participants to learn and evolve their skills by immersing themselves into virtual environments. OBJECTIVES The Training of Trainers course used the tool of Virtual Reality (VR) to implement the ILO entrepreneurship games. It enabled participants to: • get to know the ILO entrepreneurship games; • play and interact with their peers in the VR space; • use the entrepreneurship games in future face-to-face or VR trainings. CONTENT Participants learnt through playing. This Training of Trainers allowed participants to: • experience the entrepreneurship games in a close to real situation; • reflect upon their experience with their peers and facilitators; • conceptualize and analyse what kind of entrepreneurial skills they live whilst playing; • apply entrepreneurship and facilitation skills while playing. The main objective of this ToT was to enable its participants to apply the ILO entrepreneurship games.

Skills / Knowledge

  • Entrepreneurship
  • training
  • virtual reality

Issued on

March 15, 2022

Expires on

Does not expire
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