
65068788
22 December 2022
Amina Sammo
ENTREPRENEURSHIP GAMES THROUGH VIRTUAL REALITY (VR): TRAINING OF TRAINERS
16 December 2022
5 December 2022
Online
Martin Gasser

Co-financed by the Italian Ministry of Foreign Affairs and International Cooperation and by RBTC Asia
ENTREPRENEURSHIP GAMES THROUGH VIRTUAL REALITY (VR): TRAINING OF TRAINERS
Amina Sammo
OBJECTIVES
The ILO Entrepreneurship games are an innovative and experiential learning tool for entrepreneurship trainers and educators and can be used independently or to complement other entrepreneurship training programmes such as:
• Start and Improve Your Business (SIYB)
• Know About Business (KAB)
• Startup&go.
CONTENT
Participants learned through playing. This Training of Trainers allowed participants to:
• experience the entrepreneurship games in a close to real situation
• reflect upon personal experience with peers and facilitators
• conceptualize and analyse what kind of entrepreneurial skills you live whilst playing
• apply entrepreneurship and facilitation skills while playing.
ACHIEVEMENT
The main objective of this ToT was to enable participants to apply the ILO entrepreneurship games. After this training you participants will be able to:
• understand the logic and dynamics of the ILO entrepreneurship games
• appreciate the potential of VR as a tool for entrepreneurship training
• use and apply the entrepreneurship games in your future face-to-face or VR
trainings.
NUMBER OF HOURS: 15
Skills / Knowledge
- Entrepreneurship
- Enterprise development
- Soft skills
- Digital skills
Issued on
December 22, 2022
Expires on
Does not expire
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